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LOCKHEED P-80 SHOOTING STAR

My first model, to use physical panels, rather than bump-maps for the panel lines. Also the first time I attempted a realistic procedural "bare metal" shader (attempt toward PBR), rather than texture based shader.

Full WIP Archive:
https://imageshack.com/a/2UUl/1

One of my most accurate cockpits ever.

One of my most accurate cockpits ever.

Initial model, prior to cutting in all the panel lines.

Initial model, prior to cutting in all the panel lines.